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Painter 6 is quite odd in what it remembers. It will always remember what I changed the various brush sizes to (whether I want it to or not...) but not what the last tool I had was (all the time) and it never cares what tool I was using the LAST time I ran the program. :\ Other than that, I can't set the scratch disk to the D: drive... Huh? Ah, well...I'll just have to learn.
The little white bubble on Dusk's right shoulder is the remnants of my brave, brave attempt to do highlighting! Wah! As if I understand how light works!
I was displeased with the lack of reference materials I had to use for this Title. I was only able to get 1 small picture off Game Arts' web site and 1 smaller detail from UbiSoft. The two pics were apparently done by different artists, too...so the details varied. I was also unable to figure out exactly what Ryuudo wears on his head, so I dunno if Dusk's ear would really be seen like that. (I suppose I could have looked in the game, couldn't I?) Skye has been replaced with a cuter bird whole beak, unfortunately, gets lost at this resolution. Poor colouring, I suppose. Technically, the overshirt is wrong; it should be baggy around the shoulders and elbows but I didn't feel like it (really! I didn't forget!). But somehow, over all, the colours also look just plain weird. Too colourful or something. Hmm.
The Title Screenshot was captured with my trusty Snappy and painstakingly modified, then fuzzified. I don't know why I bothered taking so long, since this pic's gonna be replaced very soon and not many people will see it anyway. ~_~ But I guess it's to show myself...I can do it! But other than that...it's been made so small, too...so..? The colon is also way too small. I blame the fact that I shoved the C and G over just about when I was done and inserted it in that tiny space that made. Ugh. But before all that, I accidentally wrote out "Fred Duck's Nest" in a Grandia-title-esque font and CGed it and coloured it...only to notice that HEY! This is the FDN: CGA title CG, not an FDN title CG! Argh...At least I was clever enough to remove the katakana. Replace it? Heck no!
GIF animation? Why not! Abusing Painter 6...
It would have been very difficult to do this picture in Painter Classic because of how many times I moved and resized the flowers. ^_^; Rita's lines would have been horribly torn up. As it is, the flowers on the right side of the picture strategically cover up her not-actually-really-drawn left hand. :} This is 50% of the Coloured image. But I can't recall if I'd doubled the resolution before colouring, as I've been doing lately. Probably, judging by how big it is.
So...anyway, after that horrid tragedy (which set me back about an hour, I'd say...plus the half hour I took playing with the scripts), I didn't touch the picture until today (3/25). Sigh. I was prouder of my initial colouring.
WH's profile doesn't look quite right...does it? I didn't think so.
And perhaps I should have pointed Cheese's eyes, huh? ^_^; BTW, this file
is 16.666% of the final working size, which was 2x the resolution of the
uncoloured version, which was 2x the sketch's resolution...which means...something.
Ah, yes. This really was done in 2B pencil but I forgot to change the colour
from black black to dark grey before starting the rough. Why I didn't change
it for the final lines, I don't know. Also, I went ahead and darkened the
lines around 'WonderHam' to make it more legible. It was fine before colouring
but after colouring, the contrast wasn't high enough (I guess) so that
it was not so easy to read. But there...all happy.
This picture, like the others I've done, is an attempt to do something
that I couldn't do in Painter Classic. In this case, I used a fine pen
and sketched the picture out on two layers...I didn't know what I was aiming
for when I started. So, in that sense, it would have been difficult to
do this picture in Classic. But other than that, I used Watercolour paper
texture and added little white lines in her hair. :} As if this is supposed
to make a noticeable difference. Ah, well...her arm's too long, too...
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